Killing School Cruise/Class Trials

"The truth can be painful and difficult to accept, but we must face it head-on. These Class Trials force us to confront our own fears and weaknesses, but ultimately, they help us grow stronger and closer as a group. We may have lost friends along the way, but we will carry their memories with us as we continue to fight for our survival and uncover the truth behind this twisted game."

- Wakana Abe

The Class Trials in Killing School Cruise are a series of intense debates and confrontations where the students attempt to discover the identity of the culprit behind each murder. As with previous iterations of the killing game, the trials are split into multiple phases and consist of various minigames designed to test the students' logic and deductive reasoning skills.

Nonstop Debate
In Nonstop Debates, students discuss the case by presenting their arguments in real-time. The player must listen to the conversation and shoot "Truth Bullets" at any weak points or contradictions they notice. Players need to choose the correct Truth Bullet and aim for the right weak point to progress through the trial. As the trial progresses, Nonstop Debates may become more complex, with multiple weak points and Truth Bullets to choose from. Additionally, "white noise" in the form of irrelevant or distracting statements may appear, which the player must shoot down to clear their line of sight to the weak points.

Hangman's Gambit
In Hangman's Gambit, the player must reveal a hidden keyword by guessing the correct letters that make up the word. The player is given a limited number of attempts to guess the correct letters, and incorrect guesses will result in a penalty to the Influence Gauge. As the player successfully uncovers letters, the word becomes clearer, and the player must complete the keyword to progress in the trial. The difficulty of Hangman's Gambit increases throughout the game, with more complex words and less room for error as the stakes of the trial become higher.

Rebuttal Showdown
During Rebuttal Showdown, the player engages in a one-on-one debate with another student who presents a counterargument. The player must "slash" through their opponent's statements using Truth Blades, which represent evidence that supports their argument. The player must carefully select the correct Truth Blade and slash the appropriate statement to refute the counterargument and move on in the trial. As the game progresses, the Rebuttal Showdown may become more challenging, with opponents presenting more complex arguments and requiring the player to use multiple Truth Blades to effectively counter their points.

Logic Dive
In Logic Dive, the player must navigate a 3D course representing their thought process, avoiding obstacles and answering questions to reach the conclusion. The player is presented with multiple-choice questions related to the case, and they must choose the correct answer to continue down the correct path. Successfully completing the Logic Dive will help the player uncover crucial information and make connections in the case. The difficulty of Logic Dive increases as the trials progress, with more complex questions, faster speeds, and more challenging obstacles. The player must maintain focus and think critically to successfully navigate the twists and turns of their own thoughts.

Panic Talk Action (PTA)
Panic Talk Action occurs when a student becomes defensive and starts making frantic arguments to avoid being exposed as the culprit. The player must shoot down the student's statements while keeping up with the rhythm of the background music. Successfully completing the PTA will break through the student's defenses and reveal new information or a confession. As the trials advance, the PTA may become more difficult, with students presenting faster and more elaborate arguments that require the player to maintain their composure and timing to effectively counter their desperate claims.

Closing Argument
In the Closing Argument, the player is tasked with creating a visual representation of the events that led to the murder. The player must arrange "Comic Panels" in the correct order to accurately depict the crime's sequence of events. Successfully completing the Closing Argument will result in the player presenting the full reconstruction of the crime, leading to the trial's conclusion and the execution of the guilty party. As the game progresses, the complexity of the Closing Argument increases, with more panels to arrange and a greater need for attention to detail to correctly piece together the series of events that led to each murder.

Chapter 1
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • • Phases and Minigame Section (First/Second) • Closing Argument • Execution It's finally time for the trial. We have to find the truth and bring justice for Minoru. I can't let my emotions get the best of me; I need to stay focused and work together with everyone. Let's do this.

Chapter 2
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • • Phases and Minigame Section (First/Second) • Closing Argument • Execution "No matter how painful the truth is, we must face it head-on. It's our duty to find the truth and honor Suzune's memory. Let's do this, for her and for ourselves."

Chapter 3
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • • Phases and Minigame Section (First/Second) • Closing Argument • Execution No matter how painful it is, we have to find the truth. For Nenka, Emiko, and all of us still alive, I won't let their deaths be in vain.